+        },
+        {
+            # Hard-coded hostname
+            'url': 'http://gdcvault.com/play/1023460/Tenacious-Design-and-The-Interface',
+            'md5': 'a8efb6c31ed06ca8739294960b2dbabd',
+            'info_dict': {
+                'id': '840376_BQRC',
+                'ext': 'mp4',
+                'display_id': 'Tenacious-Design-and-The-Interface',
+                'title': 'Tenacious Design and The Interface of \'Destiny\'',
+            },
+        },
+        {
+            # Multiple audios
+            'url': 'http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC',
+            'info_dict': {
+                'id': '12396_1299111843500GMPX',
+                'ext': 'mp4',
+                'title': 'How to Create a Good Game - From My Experience of Designing Pac-Man',
+            },
+            # 'params': {
+            #     'skip_download': True,  # Requires rtmpdump
+            #     'format': 'jp',  # The japanese audio
+            # }
+        },
+        {
+            # gdc-player.html
+            'url': 'http://www.gdcvault.com/play/1435/An-American-engine-in-Tokyo',
+            'info_dict': {
+                'id': '9350_1238021887562UHXB',
+                'display_id': 'An-American-engine-in-Tokyo',
+                'ext': 'mp4',
+                'title': 'An American Engine in Tokyo:/nThe collaboration of Epic Games and Square Enix/nFor THE LAST REMINANT',
+            },
+        },
+        {
+            # Kaltura Embed
+            'url': 'https://www.gdcvault.com/play/1026180/Mastering-the-Apex-of-Scaling',
+            'info_dict': {
+                'id': '0_h1fg8j3p',
+                'ext': 'mp4',
+                'title': 'Mastering the Apex of Scaling Game Servers (Presented by Multiplay)',
+                'timestamp': 1554401811,
+                'upload_date': '20190404',
+                'uploader_id': 'joe@blazestreaming.com',
+            },
+            'params': {
+                'format': 'mp4-408',
+            },
+        },