+ {
+ 'url': 'http://www.gdcvault.com/play/1015301/Thexder-Meets-Windows-95-or',
+ 'md5': 'a5eb77996ef82118afbbe8e48731b98e',
+ 'info_dict': {
+ 'id': '1015301',
+ 'display_id': 'Thexder-Meets-Windows-95-or',
+ 'ext': 'flv',
+ 'title': 'Thexder Meets Windows 95, or Writing Great Games in the Windows 95 Environment',
+ },
+ 'skip': 'Requires login',
+ },
+ {
+ 'url': 'http://gdcvault.com/play/1020791/',
+ 'only_matching': True,
+ },
+ {
+ # Hard-coded hostname
+ 'url': 'http://gdcvault.com/play/1023460/Tenacious-Design-and-The-Interface',
+ 'md5': 'a8efb6c31ed06ca8739294960b2dbabd',
+ 'info_dict': {
+ 'id': '840376_BQRC',
+ 'ext': 'mp4',
+ 'display_id': 'Tenacious-Design-and-The-Interface',
+ 'title': 'Tenacious Design and The Interface of \'Destiny\'',
+ },
+ },
+ {
+ # Multiple audios
+ 'url': 'http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC',
+ 'info_dict': {
+ 'id': '12396_1299111843500GMPX',
+ 'ext': 'mp4',
+ 'title': 'How to Create a Good Game - From My Experience of Designing Pac-Man',
+ },
+ # 'params': {
+ # 'skip_download': True, # Requires rtmpdump
+ # 'format': 'jp', # The japanese audio
+ # }
+ },
+ {
+ # gdc-player.html
+ 'url': 'http://www.gdcvault.com/play/1435/An-American-engine-in-Tokyo',
+ 'info_dict': {
+ 'id': '9350_1238021887562UHXB',
+ 'display_id': 'An-American-engine-in-Tokyo',
+ 'ext': 'mp4',
+ 'title': 'An American Engine in Tokyo:/nThe collaboration of Epic Games and Square Enix/nFor THE LAST REMINANT',
+ },
+ },
+ {
+ # Kaltura Embed
+ 'url': 'https://www.gdcvault.com/play/1026180/Mastering-the-Apex-of-Scaling',
+ 'info_dict': {
+ 'id': '0_h1fg8j3p',
+ 'ext': 'mp4',
+ 'title': 'Mastering the Apex of Scaling Game Servers (Presented by Multiplay)',
+ 'timestamp': 1554401811,
+ 'upload_date': '20190404',
+ 'uploader_id': 'joe@blazestreaming.com',
+ },
+ 'params': {
+ 'format': 'mp4-408',
+ },
+ },